Halo Infinite’s gameplay demo has been remade in Halo 5’s Forge mode

A fan has made the setting of the latest adventure in the map editor of the previous one.

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During theofficial gameplay revealforHalo Infinite, fans got a first look at the types of enviornments they’ll get to explore in the final game. Expansive grasslands, horizons filled with massive cliffs and alien-like metallic pillars, and more were shown off.

One fan in particular,Alexander Henry, decided to give himself a challenge: he wanted to try and recreate what was shown in the gameplay demo in a playable 4v4Halo 5: GuardiansForge map. Despite how difficult it often is to build a map from the ground up and make it enjoyable to play onandlook at, he managed to achieve his goal.

Here is the#HaloInfiniteGameplay demo built-in#halo5Forge as a 4v4 Slayer map. Everything you see excluding the beam tower was built from the ground up within 48hrs of the Xbox showcase.I just want a shot at joining 343’s Forge team🙏🏼Hope you enjoy!pic.twitter.com/6OPPd7N8vXHere is the#HaloInfiniteGameplay demo built-in#halo5Forge as a 4v4 Slayer map. Everything you see excluding the beam tower was built from the ground up within 48hrs of the Xbox showcase.I just want a shot at joining 343’s Forge team🙏🏼Hope you enjoy!pic.twitter.com/6OPPd7N8vX— Infinite Forges (@Infiniteforges)July 27, 2020July 27, 2020

Ultimately, what I find the most impressive about Henry’s map (dubbed “Arrival”), is how shockingly good the attention to detail is for something made in such a short timeframe. I’ve done some Forging in my time and consider myself experienced at it, but it usually takes me weeks to achieve the look that I want with my map. The fact that Henry was able to create something so good-looking in less than two days is incredible.

I also love how close the map resembles what we see in the gameplay demo. Through creative use of the various Forge objects, Henry was able to recreate everything from the crashed Pelican to the large, looming tower in the background. He was even able to add in the ring structures scattered throughout the terrain as well, which really helps sell the Halo Infinite vibe.

Michael Schorr, Forge Lead Designer at 343 Industries, caught wind of Henry’s map on Twitter and indicated that he enjoyed the map. This echoes the positive reception that the map has recieved from both fans and otherHalodevelopers alike. If you’d like to download and play the map yourself, you can do sohere.

What are your thoughts on the map? Are you impressed with what Henry was able to accomplish in such a short timeframe? Are you excited to see what Halo Infinite’s Forge mode is like? Let us know. For more on Halo Infinite, make sure to read our article onthe questions we have about the game following its official gameplay reveal.

What came before Halo Infinite

Halo 5: Guardians is the predecessor to the upcoming Halo Infinite, featuring a full campaign, tons of multiplayer modes, plenty of items to unlock, and the most expansive version of Forge ever made.

A new Great Journey awaits

Halo Infinite is nearly upon us, and it’s sure to be an incredible game filled with wonder, adventure, and more.

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Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he’s been an avid fan since childhood. He’s been writing for Team WC since the summer of 2017, and you’ll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he’s not writing or gaming, there’s a good chance he’s either watching an interesting new movie or TV show or actually going outside for once.Follow him on X(Twitter).