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Valve creates Destinations Workshop tool for VR, available on Steam
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Updated onOctober 4, 2023
updated onOctober 4, 2023
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Valve, the owner of Steam, is a staunch supporter of virtual reality. This is evident with their collaboration with HTC to bring to life their Vive VR headset. Valve must realize the potential here and as such, has decided to create and a release VR world building software.
DubbedDestinations Workshop, it is designed to help users create their own virtual reality world with several examples to help creators get started. Furthermore, it should work well with all headsets that support Open VR.
One great yet totally non-surprising move by Valve is its decision to have Destination support the Source 2 video game engine, one of the most popular game engines for amateur developers on the PC platform.
“Content creators will be able to use the Source 2 game engine, the same engine that Valve uses to create its own games and experiences, to create and share their own worlds with the VR community using the Destinations Workshop,” said Valve, writing on Steam.
“A few example scenes made via photogrammetry will be available at launch. The application supports motion controllers as well as x-input to teleport within each world on both the HTC Vive and the Oculus Rift.”
The toolkit in its current form is not yet complete. For now, it is in beta but will be available via Early Access on Steam soon. One user said he found several references to Half-Life Life 3, though whether or not that means Valve will announce the game soon is still left to be seen.
For the first time in decades, it appears as if commercial VR is about to takeoff in a big way. Microsoft is rumored to reveal theXbox Scorpio, a new gaming system with Oculus Rift VR support, while MSI is championing an awesome lookingbackpack computerto allow for mobile VR experiences.
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Radu Tyrsina
Radu Tyrsina has been a Windows fan ever since he got his first PC, a Pentium III (a monster at that time).
For most of the kids of his age, the Internet was an amazing way to play and communicate with others, but he was deeply impressed by the flow of information and how easily you can find anything on the web.
Prior to founding Windows Report, this particular curiosity about digital content enabled him to grow a number of sites that helped hundreds of millions reach faster the answer they’re looking for.
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Radu Tyrsina