What type of motion controllers is the HP Reverb G2 using?

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What type of motion controllers is the HP Reverb G2 using?

What’s new with the HP Reverb G2’s controllers?

What’s new with the HP Reverb G2’s controllers?

Most of theHP Reverb G2’s improvements focus on the HMD — higher-resolution display, new lenses, manual IPD adjustment, extra tracking sensors, and new headphones — but the motion controllers have also seen a redesign.

The originalHP Reverbemployed standard Windows Mixed Reality (WMR) controllers thatfell behind the competition in a lot of categories. They did offer 6DoF (six degrees of freedom) tracking without the need for any external sensors, but the headset having just two built-in sensors did cause some spotty tracking.

The Reverb G2’s motion controllers appear to be much more ergonomic, with more of a curved handle and easier to reach button layout. There’s still a physical grip button on the handle and a joystick for the thumb, but gone is the touchpad. Instead, there are more familiar A and B buttons, as well as Menu and Windows buttons. Below is a trigger.

For tracking, there’s still a ring covered in lights at the front of each controller. Along with a total of four built-in sensors on the Reverb G2, tracking should be much better. HP claims about 1.4 times more capture area than before. The redesigned controllers will work with older WMR headsets, though the Reverb G2 will not work with the first-gen WMR controllers. Unfortunately, these controllers still do not feature any sort of capacitive touch sensitivity.

Can the HP Reverb G2 work with Valve Index controllers?

Can the HP Reverb G2 work with Valve Index controllers?

The Reverb G2 was designed with the help of Valve, so how do theValve Index’s controllers — often called “Knuckles” controllers — fit in? Valve does sell its Knuckles controllers separately on Steam forabout $279, but buying these alone and expecting them to work will result in a letdown.

AsReddit user JstuffJrpoints out, the process of getting Valve’s controllers working with a WMR headset is possible. You just need to buy SteamVR tracking lighthouses forabout $150, some receiver dongles, some cables, and download some software to get everything working together.

You’re looking at around $500 total for the Knuckles controllers and all supporting hardware, but this could be well worth it for anyone who needs the high resolution of the Reverb G2 and the natural input that Valve has achieved with its controllers. Otherwise, you will be using the motion controllers that ship with the Reverb G2.

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Expected Fall 2020

With a crisp, high resolution, comfortable fit, and redesigned audio, the HP Reverb G2 is no doubt an attractive option for anyone who wants the most precise picture possible.

Mix and match

Valve’s Index controllers are the pinnacle of VR input, and they technically should be compatible with the Reverb G2 after some significant effort.

Cale Hunt brings to Windows Central more than eight years of experience writing about laptops, PCs, accessories, games, and beyond. If it runs Windows or in some way complements the hardware, there’s a good chance he knows about it, has written about it, or is already busy testing it.