Why you should play Final Fantasy 7 Remake before Rebirth comes out

Déjà vu

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The impending release of Square Enix’s action RPGFinal Fantasy 7 Rebirthcomes with an astronomical amount of baggage. Whether or not it’s ‘good’ baggage tends to be a matter of perspective, with series purists bemoaning the trilogy’s direction while others express contentment at the reinvention of a classic title.

This is what happens when you not only remake one of thebest JRPGsof its era, but also make alterations - taking the story, and its characters in fresh directions. Though we know that the remake trilogy has set its characters on this new trajectory, we don’t yet know exactly where they’re headed. Despite myFinal Fantasy 7 Rebirthhands-ongiving me glimpses of what it might bring, I’m almost none the wiser as to what the sequel means in the long term for Cloud and pals.

What I do know, however, is that this new direction for the story makes a replay of the trilogy’s first part,Final Fantasy 7 Remake,absolutely essential, not only for figuring out where these characters are coming from but also for appreciating where they might be going. Though it pains some, you’ll no longer be able to know exactly what’s going to happen just because you played the 1997 original. Where once was certainty, there’s now only tantalizing mystery.

Remake brings into focus moments that were blurred in the 1997 original

However,Final Fantasy7 Remakecan help us dispel this ambiguity by allowing us to engage with the series’ characters in a way that was simply not possible in the original source material. Not only are awkward Cloud and worldly Aerith given more life than ever by their 3D, photorealistic character models and stellar voice acting, but the game also brings into focus moments that were previously blurred, filling in the gaps and allowing us to dive deeper.

Final Fantasy 7 Rebirthwill live or die depending on how effectively it builds upon this depth and whether or not it takes advantage of the solid foundations laid over the course ofRemake. By understanding these foundations, we can better prepare ourselves for whatRebirthmight have in store.

It’s the little things

It’s the little things

Minor spoilers for Final Fantasy 7 Remake ahead.

The most significant elements ofRemakearen’t necessarily the loudest or most obvious. The biggestchanges to Cloud, for instance, come not in the dramatic setpieces, but in his quieter interactions with others.

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Take, for example, a scene from early on in the game where Cloud helps fellow freedom fighter Jessie steal a keycard from her family home. Our spiky-haired hero does this by sneaking in the back while his allies distract Jessie’s mother by dropping in for a meal.

Throughout this sequence, which flat-out doesn’t exist in the original, Cloud is portrayed as a lone wolf, deliberately distancing himself from others - no change here. What’s new, however, is how effectivelyRemakeconveys to us all the ways in which, beneath his detached veneer, he desperately wants to let others in.

We step into Cloud’s leather boots as we’re invited to feel his sense of isolation

As Cloud stalks through the back entrance to the house, we hear the happy sound of Jessie’s friends and family tucking into a pizza. The contrast between the idyllic scene in the background Cloud’s little stealth mission in the foreground is as palpable as it is tragic. In that position, we as the player are made to feel like an outsider, looking in on a scene of warm domestic life that’s just outside our reach. At that moment, we step into Cloud’s leather boots as we’re invited to feel his sense of isolation thanks to the game’s environmental storytelling.

This is the extra level of detail thatRemakeoffers that the original simply couldn’t. By putting Cloud in this context, the game creates tension between who Cloudisand who he wants to be - a theme that will almost certainly feature heavily inRebirth.During our hands-on with a preview build of the game, we saw the beginning of a flashback sequence leading up to the destruction of Cloud’s hometown of Nibelheim, so we know that our baggy-trousered buddy will be taking steps towards confronting his past inRebirth, making the extra hints inRemakeall the more important.

It’s not just Cloud that receives extra new details inRemake, though. In a heartbreaking scene towards the game’s final act - another that doesn’t exist in the original - Aerith urges Cloud not to fall in love with her, affirming hints throughoutRemakethat Aerith is aware of her eventual death at the hands of megalomaniacal, wannabe-god, Sephiroth.

“We need to make the most of the time we have”, she says, forebodingly, “to live our lives the way we want to live”.

This isn’t the Aerith of the original game, this is a more rounded, enlightened version of the character who is seemingly aware of her tragic role in the 1997 title. Naturally, this has huge implications forRebirth. Is her awareness the result of time-travel shenanigans, or perhaps some sort of previously unexplored power of foresight that she might have? There’s a fun sense of mystery, here, but, without the groundwork inRemake, it could easily get lost.

A dark second act

In aninterview on the official PlayStation blog,Rebirthdirector Naoki Hamaguchi impressed upon audiences that the upcoming title would be a “standalone game in its own right”. While technically correct, looking at all the hints and foreshadowing inRemake,it seems like this is unlikely to be the case in practice.

This is becauseRemakeset up stakes for the story that go beyond those of the originalFinal Fantasy 7. With Nomura’s decision to adjust thecanon, all bets are off as to what awaits Cloud and his friends.Remakegoes out of its way to stoke a sense of the unknown, using new story beats to create new sources of tension. For instance, Cloud barely interacts with Sephiroth for the majority of the originalFinal Fantasy 7, whileRemakehas the two square off in a dramatic duel during the game’s finale - an interaction laden with foreshadowing forRebirth.

Rebirth won’t just have our heroes fight the Shinra Corporation and Sephiroth, but also against fate itself

“That which lies ahead does not yet exist”, says Sephiroth afterRemake’s final battle, as he asks Cloud to help him “defy destiny”. It seems as thoughRebirthwon’t just have our heroes fight the Shinra Corporation and Sephiroth, but also against fate itself. However, it’s the new scenes fromRemake,like Cloud’s keycard heist and Aerith’s heart-to-heart, that help give us a sense of greater stakes at play moving forward intoRebirth.

We don’t know how this struggle will go just yet, but, thanks to its new scenes and their more intimate look at the game’s ensemble,Final Fantasy 7 Remakeprovides us a captivating insight into what we can expect fromRebirth.This makes the 2020 offering a must-play for those looking to get the most out of Square Enix’supcoming game.

Looking for something to play in the meantime? Our lists of thebest RPGsand thebest single-player gameswill have you covered.

An editor and freelance journalist, Cat Bussell has been writing about video games for more than four years and, frankly, she’s developed a taste for it. As seen on TechRadar, Technopedia, The Gamer, Wargamer, and SUPERJUMP, Cat’s reviews, features, and guides are lovingly curated for your reading pleasure.

A Cambridge graduate, recovering bartender, and Cloud Strife enjoyer, Cat’s foremost mission is to bring you the best coverage she can, whether that’s through helpful guides, even-handed reviews, or thought-provoking features. She’s interviewed indie darlings, triple-A greats, and legendary voice actors, all to help you get closer to the action. When she’s not writing, Cat can be found sticking her neck into a fresh RPG or running yet another Dungeons & Dragons game.

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